Video+Games+as+Educational+Tools

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 * **Link Name** || **Brief Description of Link Content** || **Submitted by** || **Date** ||
 * [|The Education Arcade] || MIT's site including relevent research and actual games they have created. || Jessica M. || 6/8/10 ||
 * [|Video Games Start to Shape Classroom Curriculum] || Article discussing current uses of video games in education || Jessica M. || 6/8/10 ||
 * Educators Turn to Games for Help || This is an article about Digital Media Collaboratory out of University of Texas at Austin’s IC2 institute and how they are working to develop computer and video games that can be used by schools. || Holly S. || 6/10/10 ||
 * Guidelines to Planning and Implementing the Use of Games || This is a PowerPoint on some of the misconceptions of using games in the classroom. || Holly S. || 6/10/10 ||
 * Playing to Learn || This website is actually a summary and link to activities from the book, playing to Learn Video Games in the Classroom by David Hutchinson. || Holly S. || 6/10/10 ||
 * [|Video games as teaching tools?] || This articles discusses professor James Paul Gee' s theories as to the educational benefits that video games can provide. || Jared C. || 6/11/10 ||
 * [|Va. tests video game as teaching tool] || This article discusses Virginia's decision to pilot a program using the video game DimensionM in order to raise math test scores, and inspire students. || Jared C. || 6/11/10 ||
 * [|Video games in the middle school classroom] || This is an ERIC full text article about a teacher who piloted a unit using a video game that was not intended to be educational. The game captured students' attention and could be used to connect to the state standards. || Jared C. || 6/11/10 ||
 * [[file:Teaching Tools Using Online Simulations and Games Edutopia.mht]] || This article is a blog that describes ways teachers are tapping into the gaming passion in order to teach various subjects through project oriented games and simluations. || Michelle F. || 6/12/10 ||
 * [[file:Wii Love Learning Using Gaming Technology to Engage Students Edutopia.mht]] || This article explains how the Wii gaming system is being used and integrated into classrooms to teach content. || Michelle F. || 6/12/10 ||
 * [[file:Beyond Blowing Up Enemies The Future of Games for Learning Edutopia.mht]] || This article talks about the power of gaming and how it can be used to harness student attention, enhance creativity and critical thinking and transform assessments. || Michelle F. || 6/12/10 ||
 * [|Video Games in Education: Why They Should Be Used and How They Are Being Used.] || This article from EBSCOhost provides a rationale for and experiences with intergrating video games into education. || Beth S. || 6/14/10 ||
 * [|Serious Games Incorporating Video] || This article discusses games in a MEGA setting and how some students who were technology proficient moved through several games and the outcome. || Roann MC. || 6/14/10 ||
 * [|Computers in the Classroom] || This article, dated 2003, discusses a number of games that proved educational including the Beer Game originally created at MIT in the 1960s to introduce people to the concepts of system dynamics. || Roann MC. || 6/14/10 ||
 * [|25 Best Sims & Games] || This site provides a suggested list of the Best 25 Sims and Games for the classroom. || Roann MC. || 6/14/10 ||
 * [|Effects of a 3-D video game on middle school student achievement and attitude in mathematics] || Study that followed Dimension M (a 3-D video game) and its effects on middle school math achievement || Beth S. || 6/28/10 ||